Jtoh joke difficulties wiki


Jtoh joke difficulties wiki. While pioneered by (old obbyists whose legacy I shall spare from le cringe), ObbyBoi435 was the main person who This is the page for all the tower types, take note that anything past Space Needle is practically unbuildable, and that some exceptions do exist. It's a very simple and easy humanly possible difficulty that almost any player can beat. Just like the difficulty chart being inspired by The Official Hierarchy, this one is inspired by the Tower Checklist This difficulty belongs to KLRO's Babass Legacy (KLROBL / KBL). User blog:Astrominal/Hyper's Sub Difficulties. in: Humanly Possible, Difficulties, Class 0, and 6 more. The goal in the game is to jump into the fling zone and go as far as you can across the difficulty chart. 11/10/21. There might be other, and better games. Upon beating Effortful, you will be granted two options for where you will continue your journey; Move on to The Final Difficulty, or take the path to rebirthing. Unlike JJT however, it introduces abilities. Shattered Babass is a Class 0 Difficulty coming before Automatic but is after RIP Discord (~June 2022 to ~February 2023) There is a new one) Wiki is here. However, it is after Flowerness, but before Piece o' Cake in the Tower of Finding Solace ~ Overview. Due to this, it may or may not be impossible. Mine status: Open, repairs are done. The player has to click on joke difficulties that are spawned randomly during random times in the game. I. Well, there is, but most of them are unlikely. Infinity is a Class 7 difficulty, after Plum Bloc but before Doog. JustDifficultiesandTowers is a High Class 23 difficulty placed in-between Virtual Insanity, with a rating of 144. User blog:AlsoOmori/Archived Difficulty Chart 2. This is a comprehensive list of most difficulties that have ever been added to JJT, whether deleted or not. No pages upon the KBL are purposed to be in need for any sort of deletion or hatred. Win messages for towers that are Catastrophic or a higher difficulty have a different font. This difficulty succeeds Viratical and is harder than it. Any difficulties after this must be placed in the next class, and any difficulties in the class of this difficulty must be placed before it. This category is intended for class 0 difficulties. This difficulty is absurdly easy, as it simply revolves around entering the portal and winning. It is made up of Nullifying - Contradiction and is all together on the difficulty chart. To beat this difficulty you must need skills that no human has. However, you can still Introduction. Burned's Difficulty Button Simulator (Shortened: BuDBS) is a fan-made DBS (Difficulty Towers are the most common form of Obby in this wiki. Every jump requires illogical physics and movements or some coincidental glitches that happen to players twice a year. D. Primordial difficulties are on a higher level than even legendary difficulties, and this is why The Final Difficulty was removed from the list of legendary difficulties. Obstacles in these towers are extremely This is a list of every difficulty chart in this wiki. It should not be attempted Oct 3, 2022 · Welcome to the Difficulty Chart of the JToH's Joke Towers Wiki. These catches are copied by xXGAMERYT_XX, and are called Fling Areas, where if you get to a certain difficulty, you gain access to a Fling Area, which teleports you higher, giving you more momentum to fling farther. ) As for the current icon, it is not as creepy as RoorHELL, D-I-E or Nonexistent. Hence, while towers and speedrun obbies can be ranked with tiers, you will rarely see that happen. with a range of 500 - 999 floors, they will likely take hours, or even an entire day to beat. This difficulty chart has two more classes: Class -2 and Class 26. Exist is the first difficulty True Ease is a Class Negative difficulty. The Middleline is the third of the Primordials and is the only Mid Class 13 difficulty. Towers are little obstacle courses (yes, this wiki is entirely based around obbies) that range from literally just a winpad and no parts to a new floor added each time the winpad's right there. 1 difficulty: Normal structure. However, like JJT, most of these shouldn't be jokes. Juke’s Towers of Hell (formerly Jupiter's Towers of Hell) is a Roblox obby game currently owned by Jukereise. This page is to showcase different and unusual tower types. This is the last official difficulty of Class 1. This means that this difficulty is at the end of the Aleph through THE CURSED Monoliths are the next tower-type after Great Citadel, they are usually around Two to Five times larger. A visualization of the 5 primordial difficulties. It was created by Sanjay2133, the current manager of JJT, and is themed around being somewhat dark, though not including any unsafe content. TooEasy's name references how it is one of the easiest difficulties. JustDifficultiesandTowers ‘ Metris rating is an approximate |2990|. It really steps up the difficulty scale significantly Nov 6, 2021 · There are three main primordials, The First Difficulty, The Middleline, and The Final Difficulty. The game is simple, you click on a difficulty, causing it to appear as 'collected' in your index. Also, if some text is blue, you can click on it to learn more about the tower type. Instant Win is the last difficulty of its class. You can also notice that this is a sub-difficulty of Tutorial. Legendary Difficulty Mythical Difficulty Primordial Difficulty Unclassified Ethereal Event Normal Difficulties are casual difficulties on YataDev, Sanjay2133 and Oh Noez! Oh Noez! - Owners of the wiki. The rest of the obstacles in Joyful are similar to Automatic This is an extension of the previously coveted simplified difficulty chart. The difficulty of a tower is shown by its Portal color, win message color, and placement on the Each difficulty has a type that describes how special this difficulty is or what it is. Class 14. Difficulties: 2 Difficulty Rush Randomization Difficulties: 6 Rating Range: (Empty(A0)) -1,000. Difficulties are randomly generated and Tiers are a difficulty system used for general obbies, and while applicable to any and all forms of obbies, are mainly used for purist obbies that don't adhere to one specific format. You may think ‘hey wait a minute! MegaDeath isn’t the end, there are difficulties after this in the official chart!’. 66. One would be better off using other assists to aid them in their journey, such Burned's Difficulty Button Simulator (This page) is NOT planned for mobile. Obstacles in this difficulty level are similar to those in Medium, but slightly more abundant. The KBL is inspired by RagingEngineer's Babass dficuklty and shouldn't be considered an imposter at all levels. This page uses float images. The difficulty you are about to view is a fabled difficulty. All content here is fanmade. Only class 16 until 26 difficulties, Class 15 and below will be in the HEDC 1. As every humanly impossible difficulty, everything in this difficulty is glitches and jumps that no human could ever think of. The show works like a regular object show, where contestants get voted off, and do numerous challenges until the finale. At least 30% of total difficulties in this The difficulty's name, Null, is a word that is a synonym of Nil, a difficulty formerly used by JToH. If you spot any Difficulties that are deleted on the main chart but added to hello's by a individual please notify JS to delete it or UIoSD it. It is also beyond Lovely but before Tutorial. Aleph, being the hardest difficulty upon the Aleph Sequence, is the 5th Low Class 11 difficulty, where it is located between Aleph-Virus, the previous 4th Aleph Sequence diffculty, plus it is a Sub-Difficulty of Aleph-Void, and Uproarious. The game can be played here. Tricky was (and still is, at the time of writing) mistakenly mentioned in OoIDC ’s page, saying Illegal. TooTooHard is a buffed difficulty, which means it's harder than its regular counterpart. There are currently 11 (13 if you count Horrific and Unreal and 16 if you count Gingerbread, korn, and Sisyphus) difficulties in-game. Then the remaining contestants duke it out to see who wins the show. In it, you climb obbies (known as towers in this game) that range in difficulty from laughably easy to insanely hard in order to progress through the games many worlds. Press a Key is a humanly possible difficulty, meaning that you - yes, you - could even beat it! This ranges from Exist to The Human Limit . JJT Difficulty Fling is a game made by JToH_SC, and has some few catches that make this RNG Fling unique. Go to Class 6 Towers for the Towers. Whilst others deviate from JToH like Gawds Awful Towers. Obstacles in this difficulty are inconceivable and even just building a tower of this difficulty is extremely hard. This is one of the easiest difficulties ever if anything exists in any universe, omniverse, and, every possible dimension, even if it's an atom in a single universe, everything wins, including everything in every different dimension. The difficulty is in the threshold of Intense sub-difficulties to near Remorseless levels, hence the difficulty level will encompass more entangled jumps. Class 0 difficulties have obstacles and conveyors in their simplest and easiest form, class 0 ranges from obstacles that are impossible to lose, to slow conveyors or require very very minimum movement to beat. The Upper Gap is a peak Class 30 difficulty that represents Hard is a difficulty in JToH that is represented with a bright orange square. For the Towers, go to Class 0 Towers . To fill the gaps. Obbies with this difficulty should be miles harder than Jesus Ballin' and It should be Delightful is a Class 1 sub-difficulty that was born from Happy as a recommended replacement image turned into a difficulty, it's one of the high Class 1 difficulties having Tutorial be its previous (and main) difficulty, and TooEasy as its next difficulty. Category page. It's pretty amazing and may be as good as a Legendary difficulty. Expect more disappearing and transparent platforms, as well as conveyors in towers of this difficulty. This difficulty is categorized in the Human Impossibility category, experiencing the factuality that raw human skill is not enough to be able to conquer Malevolent. This particular challenge is based on the concept of Restful, emphasizing the importance of getting a good night's sleep. Bruhshard1 on Joyful Joyful is a Class 1 difficulty created for the JET Chain. And so, this is my - or our - quest to archive all difficulties. ADD STRUCTURES THAT RELATE TO THE REALM IT IS LOCATED IN. That means it is so insanely hard or unexplainable, that building these obstacles will crash Roblox Studio. 00000001 nanoseconds and, bam, you won! Even if your sleeping, falling, doing anything your winning. Read Notes for more information. Obstacles in this difficulty only requires a single in-game action to complete. "jjt users making 1531285012385 humanly possible difficulties:" - Sanjay2133. The Tower List will be listed in order of difficulty, so this is the equivalent of the difficulty chart but for towers. We also have Eccentric is a High Class 3 in between Catastrophic and Horrific that represents the high range of Catastrophic to the borderline between Catastrophic and Horrific . First off, we have some catches to make the game easier. It has three sub difficulties, which they are Gar-Terrifying (Gar Chain), D-E-L-T-A and Ÿ. Uses the more complicated UoFTE. The difficulty resides in the extended part of the unofficial chart, with Doggo being the difficulty before this one, and Engineer residing after this difficulty. Extreme is a difficulty in JToH that is represented with a cerulean blue 4-pointed star. This difficulty also has a Kol Metris rating of around |2650|, placing it in the lower half of the Aleph through THE CURSED DIFFICULTY range. Continuing from this point. Any difficulties beyond Remorseless are called "Soul Crushing". This page's purpose is to be a datastore (or just a list) of every single tower, not only in this wiki, but in many other wikis too. This is a fan-made JToH wiki that is about ridiculous JToH-related content, this wiki accepts many different types of content such as, joke difficulties, sub-difficulties, towers, citadels, obelisks, great citadels, tower types, and many other things. rng. A. [] Congrats on doing this difficulty, most people wouldn’t be the page is kinda ruined/dead so the OG difficulty mines probably isnt gonna be updated, though the page shall remain intact for those who wish to view it Hey there! There is currently a revival of the Difficulty Mines in progress called the JJT Mines. This means that it goes to Insane and above. is a Physically Impossible difficulty, meaning this is completely impossible for humans and TASes to complete it, unless you use abusing physics or using exploits. ) is a Class 8 Fabled Difficulty (or Former Legendary Difficulty) located on Low range. User blog:Auserfromrobloxx/Auser's Even though towers are part of the name of this wiki, difficulties are much more dominant and abundant in the economy here. However, SCCD is more so a unclassified, despite it being listed as ‘JJT’s About Juke's Towers of Hell. It was the first legendary difficulty to be created, and the fourth legendary in terms of order on the difficulty chart. The primordial difficulties are the 5 difficulties that the entire JJT difficulty spectrum can be broken up into. There are 3 points, and 2 spectrums. Obstacles at this difficulty level are more challenging and sometimes harder forms of obstacles seen in the Easy difficulty. rng is a JJT fan game about difficulties inspired by the roblox game, balls. Ferdinandloveslegos and YourNuglyguy - For shaping the wiki to be like this. Most difficulties are required to have an ability, for example Eafinite being a difficulty making Easy ghost obstacles and the winpad TooTooHard is classified as unbuildable. You can basically only win this difficulty. It is the hardest difficulty on The Main Chart, and the conclusion of it. Jumps in this class have almost never been verified. This is a Free-To-Edit, which means anyone could add difficulties to this. It is also the fourth and the hardest soul-crushing difficulty as well as the game’s hardest canon difficulty. It classifies as Physically Impossible, thus, it cannot be fully beaten with any form of tools, no matter how practical and efficient they are. The logo doesn't show any purpose of the game being heavenly good. DO NOT ADD ALREADY DELETED Vigorous is the final difficulty of The Main Chart, located in Peak Class 15. Obstacles in Towers of this difficulty are harder than those in Insane, with obstacles being noticeably more difficult and taking a lot longer to overcome then the difficulty before it Ifinity, the first ever revived Class Negative difficulty, and probably the only one thanks to it's quality, exists in the peak sector of Class Negative, past Restful, yet before Instant Win, the first instantaneous difficulty and the official chart’s beginning. 2 difficulties: Borderline difficulty structure (don't mix far away difficulties) 3-4 difficulties: Multiple connected structures. This makes Null a classic difficulty, as it was made before 2021. However, some fan games, lean towards Primordial Difficulties. ) Thought this wasn't enough (Come one it is), visit the more complicated/original version here. This robot will be sure to throw obstacles that will surely mean your demise Xi-Alpha is a difficulty after DELETE, yet before Theta-Void. Destroiny is Theoretically Impossible, meaning that Skip is a High Class Negative difficulty that functions almost the same as Instant Win but way quicker. Unimpossible is the fourth difficulty of the entire Difficulty Chart, and is therefore a Class Negative difficulty. Obstacles at this difficulty level require more precision and skill than the previous three difficulty levels. It is the complete antipode of Effortful, and is beyond Negativity (alternatively Ifinity), yet Welcome to Tower List. (including Peaceful and Effortlessless) This page is Dilly Impossible (D. Obstacles in this difficulty are more of barriers, an enormous step from Absolute Undefined, the previous difficulty Difficulty Fling X is a new game that is a remaster of Difficulty Chart Fling, and is inspired by Difficulty Fling. However, there are two incomprehensibly large spaces between the three. User blog:Alesjif/Alesjif's Somewhat High-Effort Difficulty Chart. The Crystal Core is the last difficulty of its class. . Previous Sub Difficulty (ies) MegaDeath is the final difficulty of Class 8 (C10 unofficially) and is the end of the Official Chart. Fabled Difficulties are a set of difficulties which serve importance to the JJT chart. Penultimate is a difficulty in JToH's Joke Towers that is represented by a depiction of the 8th Hindu chakra, also known as the soul star chakra. Towers also have certain difficulties assigned to them, which determines the hardness of the tower. Description - The Middleline. This could be considered an extension to HEDC yippee :D DO NOT ADD ALREADY DELETED DIFFICULTIES OR DIFFICULTIES DELETED ON THE MAIN DIFFICULTY CHART. The next difficulty is located in the Beginning of The Impossible Comprehension, Theoretical. The Difficulty Enthusiast - Owner of the Simplified Chart, and the newest former owner. Crossing difficulties earns you Points, which you can use to upgrade your Gravity, to get even better flings. Hey. Devilish, despite its name, is a Mid Class 2 Revived Sub Difficulty of Intense, located as a successor to Terrible (Sub Difficulty), and a predecessor of Unforgiving. There is a low chance of your difficulty acquiring this difficulty type, due to the fact that we mostly have enough fabled difficulties. , If this gets enough difficulties i will make a separate wiki for this. 3 stud wraps as you do Pleasant is a Class 1 Difficulty, being very well known, due to it originating from JET. Any difficulties after this must be placed in the next class, and Destroiny is a Peak Class 17 difficulty with a rating of 114 placing it in-between an undiscovered difficulty and TooAleph, or alternatively, Destiny. It was made by Astrominal. Just Air. Before contributing, please look at the wiki's Rules, as well as the Manual of Style and the Difficulty Rules if you’re planning on making an unofficial difficulty. The way this page will Tricky first appeared in Madness Combat, which was originally made a lot longer ago, so this fact is verified false. This goes from to Vigorous . Obstacles in here are more Pixel Perfect and RNG Based than TARTARUS, but not as physic breaking as Unimaginable. This is the first difficulty of the Incoherently Impossible difficulty series. Almost all Difficulty Chart obby players and all JToH obbyists would find this Catastrophic, originally called Never Again, Unreal, and Death, is a Soul Crushing difficulty in JToH that is represented with a white 6-pointed star. The game is currently in Pre-Alpha and none of the content is Supreme is a Class 6 Legendary difficulty [ Simplified Difficulty Chart Class D]. The name of this difficulty is a The Light of the Universe (TLotU) is a The First Difficulty difficulty "ascension-based" Tower. ) Also, there is no limit to the number of sub-difficulties. It is a difficulty between Automatic and Press a Key (or Placid). Community content is available under CC-BY-SA unless otherwise noted. Why this was made: Bad difficulties have no place to stay on any wiki, and on the main wiki "JToH Joke Towers Wiki", even good quality ones get deleted. Nightmare is a successor to nil, and is more difficult to beat than Press a Key. This is a fanmade wiki which branches off of the JToH wiki, and none of this stuff is actually canon to JToH. This is an unofficial revamp on what the difficulty chart SHOULD'VE been, but not necessarily. Go to Class 14 Towers if you are looking for towers. If you think this is possible, then you are very very dumb, as this is literally infinity, an endless value, so endless that even if you added one to a number every millisecond for an undefined amount of time, you still would be nowhere close to even getting to a number that is anywhere near the level of hugeness infinity gives El Vacio is the spanish for THE VOID. 33, and Beyond, with a rating of 145. Monoliths are so large they are most commonly found in collabs, and even with a bunch of people it takes a serious amount of effort and dedication to make a real Monolith with genuine gameplay The Crystal Core. Medium is a difficulty in JToH that is represented by a yellow trapezoid. Just Air is a humanly possible difficulty, meaning that you - yes, you - could even beat it! This ranges from Exist to The Human Limit . It is also the final difficulty before you enter the high range of class 3. It is also near the end of the "XD" Chain, being a difficulty chain spanning from the end of class 4 and the beginning of class 5 Due to this, this difficulty is able to borrow heavily from various other difficulties, and have the various catches found in other difficulties. Due to it's placement, this difficulty is borderline impossible, and should only be attempted by the most elite of obbyists, however, individual jumps are Fan games are games that are inspired by Jukes Towers of Hell, a Roblox Obby game. This is an inspiration of Great Citadel of Custom, Impossible and Normal Difficulties, (GCoCIaND) however, GCoHD is The Final Difficulty. JToH's Joke Towers Wiki. Just like the difficulty chart being inspired by The Official Hierarchy, this one is inspired by Tower Checklist. However, PLEASE focus on towers. Most fan games follow closely to the premise of JToH, beat towers to access more worlds. ADDED TOWERS! Owner: You own the ECDC, this is reserved for Oh Noez! Admin/Mod: Mods Fixes This difficulty has a tier rating of 198, and a Metris rating of about 590. They are divided in form of Classes, which are to put each type of difficulty in the class they fit in, such as the instant win difficulties being in Class Negative and the most Date Added. (It was originally going to be black with SCP-087 face and XD on it, which I think is more nightmare fuel. in: Classes. Slightly bigger jumps, more wraps (often 3 stud), and generally tougher. Just exist for 0. Relax is a Class Negative difficulty, which is located in the High range of the class. Tower of Finding Solace ( ToFS) is a Mid-High Intermediate (2. At around high class 14, you can’t even accurately build A wiki that has lots of difficulties, even if they are bad. You barely need to do anything here, it’s that easy. What makes Sleepful so appealing is its extreme simplicity and automation. It was previously a Low Class Negative difficulty, located inbetween Negativity and Unimpossible. 79) 10-floored ascension based Tower found within Ring 1 of Tower Transcendence, known as Elysium. This page was created for mainly preservation, but you can use this chart for other uses if you have any. The game is currently in a bug fixing state and is in beta. C0RrUpT's obstacles are significantly tougher than Remorseless's obstacles and has more mechanics and obstacles that you will tend to see more in Soul Crushing difficulties, and some are generally more complicated. Difficult, previously known as Very Hard, is a difficulty in JToH that is represented with a vermillion/bright red parallelogram. It is located in Peak Class 6 and is the first the first difficulty of MrXY201’s Difficulty Chart. The floor is also ran by a corrupted robot which is impossible to destroy. This page's purpose is to be a datastore (or just a list) of every tower, not only in this wiki but in many other wiki's too, and will be listed in order of difficulty, so this is the equivalent of the difficulty chart but for towers. . TLotU is probably the easiest tower in JJT since 2021, not counting fictional towers (if you're counting fictional ones, it'll be 2nd, after The First Tower), being Bottom-Baseline The First Difficulty. To add a deleted difficulty, simply request one in the comments and the admins will do the rest. These are the tower types you would use for fangames, the custom ones are just fan-made. Oh yeah right, you got to probably start doing 0. There is no way to lose. Class Standard: Locked. If anything is misplaced on your POV, please let me know. Null is one of the oldest difficulties on the chart, being created on 26 August 2020. This difficulty also only has one sub difficulty: Do Something. As such, you will see this difficulty crop up in most DC towers, and even fangames as well. 5+ difficulties: DC structure (only steeple+ DC structures allowed) For tags in parentheses, the order of categories is: What type of structure it is. The difficulty is designed to be difficult and hard to follow, as sometimes the confusing mechanics and unknown paths can make it hard to Introduction Note: This difficulty chart is unofficial and shouldn’t be deleted. This difficulty level is the second Soul-Crushing difficulty, and the third hardest canon difficulty currently in-game. Getting hit by a laser is an instant ban and death. This ranges from Automatic to Pleasant. 00 The First Difficulty (Empty(A0)) The first difficulty of the difficulty ᴇʟᴅʀɪᴛᴄʜ is a difficulty before Monstrous, but succeeding the difficulty Mischievous. This is why this and The Lower Gap was created. When adding notes (the (you have super long legs (yes idk DELETE is a Class 6 difficulty which is right after Everdark in most Towers/Great Citadels it is included in. By the stand classification is TFirD, is completely impossible to Greetings and welcome to the Extraordinary Custom Difficulty Chart, You can make your own difficulty but there are some rules. You also must complete insanely difficult jumps, and tight areas that you must climb out of. This difficulty will straight up delete you, and there’s no way to stop that. Unfortunately, a lot of users write types such as "Horror" "Painful" or something, while they are not real types. This is the easiest difficulty made by AlephWasTaken. The Rebirth System is an one of 2 paths you can take after beating every single difficulty from Class Lower Negative to Class 30. Tower This is a fanmade wiki which branches off of the JToH wiki, and none of this stuff is actually canon to JToH. Good luck. Due to it's positioning on the chart, you cannot build it, let alone even come close to beating it. (Both are unofficial and not allowed. Hello! Welcome to the difficulty mines! Currency here is OD (Ore Dollars) and that is the only currency Sleepful is a Class 0 sub-difficulty that falls between Do Nothing and Blessing. An example is you can exploit how the obstacle has been built and use some complicated difficulties. Relax is a very easy difficulty, which probably explains why it is in Class Negative. One studs (1x1x1 platforms) may start appearing in towers, like in Tower of Phone Snapping. Aleph-Something is the 7th difficulty of class 9, and one of the oldest in class 9 is a difficulty after Denial, the last difficulty of the Liminality Chain, and before Omniscient, the first difficulty of the Omni Chain. The Ring Select is used to travel to CALAMITY is a mid class 4 humanly impossible difficulty that comes right after TARTARUS. TasmanianRex - Helping a lot with the wiki, making the main page as good as possible, and making the difficulty navbox! You will also not Past this class lies Effortful, the Un-Chain, Penultimate, and the quintet of ordinals that bridge and connect the gap between the extended chart and TFinD. Welcome to JJTBN! This is a sub-division of the JToH Joke Towers wiki, and it serves as a way for people to make difficulties easier than The First Difficulty. It is generally used as the last difficulty in a lot of difficulty chart towers. Oct 13, 2021 · Tutorial is a high Class 1 difficulty. Supreme represents the unknown limit of difficulty; as there Great Citadel of Hellish Difficulties (GCoHD) is an ascending type Great Citadel that is aimed to have 169-171 floors. This gives this difficulty a rating of 144. This wiki is inspired by Monolith of Completely Endless Difficulties Welcome to the Tower List. You are at the very end of JJT, player. If nothing exists, everything wins, even things in every dimension. CALAMITY is a sort of in-between of TARTARUS and Unimaginable. Hello and welcome to the The Grand Difficulty Chart Archive. It is a successor to the insanely easy difficulty Exist, yet a predeccessor to the also insanely easy difficulty, Skip. There are only 9 valid difficulty types on the wiki. (No difficulties between. Towers come in a variety of different shapes and sizes, some being more ridiculous like Wacky Frame Towers whilst others are more lenient in progression like Ascending and Straight Frame towers. This is a list of every difficulty on Joke Towers Wiki ordered from the easiest to the most absurd. This difficulty originates from the JToH's Easiest Towers Wiki, meaning that it is Class 1 or lower. In Difficulty Chart Fling, Tricky's Difficulty Number is 62 (as of 02/12/21). Welcome to my extended difficulty chart, which will contain more difficulties than the main JJT Difficulty Chart. April Fools 2022. Traps and falling platforms are now often hidden, especially in older towers. It is humanly impossible to beat, and may stay unbeaten for a couple of years. What lies between you and the end is sheer pain and misery because of the insane logic these difficulties have. It also used to have 2 sub difficulties, Xi-Beta and Xi-Delta, both of which are gone due to being low quality. Sometimes, you don't even need to enter the portal to win, since it's that easy. Not only does this chart cover the exact same ground as the SDC does, but it also maps out extended parts, mapped all the way to The Final Difficulty. Towers in this difficulty can escalate to 8-15 minutes to complete assuming if the player beat several towers on Medium Oblivion is a class 6 sub-difficulty, and the one of the last humanly impossible difficulties. ) Each difficulty in the chain is a super buffed soul crushing+ difficulty. It is located halfway in between The First Difficulty and The Final Difficulty. As its name suggests, this the complete opposite of impossibility, and is transmaximally easy. You will have to find new tricks to overcome the obstacles. If possible, ONLY read this page on PC. The official game is here! (Outdated. If you dislike the KBL, that's fine even if you like it. User blog:AmazingKeller/extended difficulty chart archive woo. Rating Range: 236 to 245. With a tier rating and Metris measurement that are both exceedingly Instant Win is a humanly possible difficulty, meaning that you - yes, you - could even beat it! This ranges from Exist to The Human Limit . It's the final difficulty of High Class 1, and has a rating of -4. The original icon resembles an SMG4 poorly edited picture that was made creepier. This difficulty is a mix of a test of everything you have learned from previous difficulties, as well as new mechanics and obstacles that you will need to learn to take on later difficulties. appears multiple projects such as GCoHD, MoDDA and a lot more, speaking of Towers. Difficulties are the main way of ranking how challenging a Tower will be for the player in JToH. This difficulty is in between Pleasant and TooEasy, which are both Class 1 difficulties. They will not be forgotten. Pinnacle, the end of buildability located in Middle class 14. is originated at Great JToH's Joke Towers Wiki. Sometimes since it's so fast, it may even lag your game or kick you out; you already skipped this difficulty. At the top of class 0, you will start to see Nightmare is a Low Class 4 difficulty, represented by a gradient of black-grey-black. Win's icon is basically the same as Instant Win but instead the color is a paler blue, and instead, the "-_-" face is smaller and thinner, and the color of the face is bright blue instead of white The XD chain is a chain that goes from High Class 4 into Low Class 5. All you basically have to do is go to a tower of this difficulty, press the join button, and boom C0RrUpT is a Class 2 sub-difficulty of Remorseless, it is represented with a gradient icon going from Royal Purple to Hot Pink. Nightmare is not recommended for all obbyists, unless you're using Tool Assisted Speedrun, or any helpful tools. There is a star Not to be confused with Aleph-Null. Class Finale. Note: It is This is a fanmade wiki which branches off of the JToH wiki, and none of this stuff is actually canon to JToH. This is a list of every class 14 difficulty. At this point, difficulties are nearing the end of buildability. This is an difficulty chart from class 0 to class 6, And if a class has 30 difficulties it gets locked. The difference is that instead of Class Negative to 25, this is Class 0 to 8, so it's a lot tidier than before. These are well made and influential in the JJT chart. Any difficulties with this classification, or a higher one, shouldn't be attempted by any players, no matter how skilled they TooEasy is a Class 1 difficulty that is harder than Tutorial and easier than Peaceful. JToH Difficulties (or JD for short) is an object show where the contestants are based off of the 13 difficulties (and 3 removed ones) from Jukes Towers of Hell. There are currently 17 towers This is so ez! Skip to Effortless already, man. Upon on the Extended Alternate Difficulty Chart, it's currently ranked Exist is a difficulty so incredibly easy that before you even turned on your computer, you already won! This difficulty is so much more of a joke then Win because you don't even need to go through a portal or even join any game in order to win. You MUST beat Vigorous to be able to access Class 16. Hello! Welcome to Difficulty Chart: Unofficial Revamp. You are always completing this difficulty, as with every beyond existence difficulty. Humanly Possible. At this point, difficulties become so hard that TAS would be difficult to perform in these difficulties. Fangames could be somewhat similar to JToH like Another's Towers of Stupidity. Win is the second (or third if you count sub difficulties) difficulty in Class 0. This is an insanely long Great Citadel, it will most likely take days to beat the entire thing. Even if you find a way to be in a separate state of Malevolent is a Peak Class 4 sub-difficulty of Malicious that comes after Autism, but before Building. fn dw rw vm ll gq nu ih xq eq